

However, players do not need this ability to start leveling characters as early in the game, Benedict unlocks the ability 'Now…!' which allows an ally to take their turn immediately after Benedict. Later in the game, Benedict gains access to 'Twofold Turn,' an ability that enables an ally to take two actions on their turn.

While Benedict can be used to buff allies to increase their effectiveness in combat, this tactician's most powerful tool is his ability to manipulate the turn order. Luckily for players, House Wolffort's trusty advisor, Benedict Pascal, is one of the starting units in Triangle Strategy and one of the strongest support characters. The key to leveling quickly in Triangle Strategy is increasing the number of interactions performed by the unit. The key to quick leveling then becomes optimizing how many character interactions a unit can perform. This can easily equate to a level for every interaction an under-leveled character does, allowing low-level characters to quickly catch up to the rest of the player's roster. Characters more than a couple levels below the suggested level for a battle will gain a massive boost to experience earned every time that unit commits an interaction. In addition, Triangle Strategy includes a catch-up mechanic for players attempting to beat Triangle Strategy. As long as the unit does not use the End Turn action, they will gain experience on their turn. These interactions can be attacks on the enemy, follow-up attacks against the enemy, buffing an ally, and even using a consumable. Characters will gain experience for every interaction they commit during the battle. In addition, experience rewards in the game are exceptionally generous. Related: Triangle Strategy's New Demo & Save Data Transfers Explained

Each loss will just accrue more experience and levels on their units, increasing that unit's stats for each subsequent attempt. This means that until the player reaches max level on their characters, they can theoretically keep slamming their roster against the enemy until their eventual victory. Every time the player is defeated, their roster will retain all advancements gained during that battle, with only consumables used and loot collected resetting to their pre-battle state. In addition, players can still make progress upon defeat. Characters that are reduced to zero hitpoints will return for the next mission. Unlike in Fire Emblem, players of Triangle Strategy need not fear defeat or losses on the battlefield. While the two games will be commonly compared, Triangle Strategy is leagues easier than Fire Emblem.
